How to determine if an MSI patch (.msp file) has been applied using C++?
Ok, so I need to determine if a patch has been applied to an MSI. Lets start with Enumerating the installed products and enumerating all the patches applied for each installed product.
I guess the title should be “How to enumerate installed MSI products and their applied MSP patches.”
I have to do it in C++, which is a drag because it looked like three lines of code in C#, but hey, maybe it isn’t so hard with C++ using .NET as well.
I researched on MSDN, of course. It looks like I need to use this function: MsiGetPatchInfoEx. However, I need to know the MSI GUID in order to use that function, so I might as well learn to use the MsiEnumProducts, MsiGetProductInfo, MsiEnumPatches to match the Product to an MSI Guid and that to a patch.
Creating the Project
- I created a new Project in Visual Studio to test this out. The project type I used was under C++ and is called Win32 Console application.
- I didn’t make any changes to the default code provided: targetver.h, stafx.h, stafx.cpp.
- Make sure you have the Platform SDK installed for the next step.
- I went to the project properties and went to Linker | Inpuut and added to Additional Dependencies the following line:
"$(WindowsSdkDir)Lib\msi.lib"
- I wrote my code.
Learning the Code
So here is what the code I wrote in this little learning project will do:
- Create a list or
vector
to store eachMSIProduct
. - Loop through each installed MSIs using the
MsiEnumProducts
function and for each installed MSI: - Get MSI information using
MSIProductInfo
. - Create an
MSIProduct
object using the information fromMSIProductInfo
and add theMSIProduct
to the list orvector
. - Write to standard output the MSI count (as Id), the MSI name, and the MSI Guid.
- Create a list or
vector
to store eachMSIPatch
. - Check if any patches or MSPs are applied to the MSI and for each patch:
- Get MSP information using
MSIPatchInfoEx
. - Create an
MSIPatch
object using the information fromMSIPatchInfoEx
and add theMSIPatch
to this list orvector
. - Write to standard output the MSP Guid.
Here is my code:
Run.cpp
This file does all the work and has the tmain function. It creates a list or vector
of MSIProduct
objects and then uses MsiEnumProducts and MsiGetProductInfo to create and add each MSIProduct
to the vector
. It also loops through each of the MSIProduct
‘s and find any installed patches. It adds each patch found to the MSIProduct
‘s _Patches
vector
.
// Run.cpp : Defines the entry point for the console application. // #include "stdafx.h" #include "windows.h" #include "Msi.h" #include "MSIProduct.h" // Includes MSIBase.h and MSIPatch.h as well #include <iostream> #include <vector> using namespace std; #define MYSIZE 512 int _tmain(int argc, _TCHAR* argv[]) { // Step 1. Create a list or vector to store each MSIProduct. vector<MSIProduct> *products = new vector<MSIProduct>(); // Step 2. Loop through each installed MSIs using the MsiEnumProducts // function and for each installed MSI: int i = 0; bool foundMoreApps = true; while (foundMoreApps) { DWORD size = MYSIZE; LPTSTR tmpGuid = new TCHAR[MYSIZE]; LPTSTR tmpName = new TCHAR[MYSIZE]; UINT ret1 = MsiEnumProducts(i, tmpGuid); if (ret1 > 0) { foundMoreApps = false; continue; } // Step 3. Get MSI information using MSIProductInfo. UINT ret2 = MsiGetProductInfo(tmpGuid, INSTALLPROPERTY_PRODUCTNAME, tmpName, &size); if (ret2 > 0) { // Todo: Handle failure } // Step 4. Create an MSIProduct object using the information from MSIProductInfo // and add the MSIProduct to the list or vector. products->push_back(MSIProduct()); products->at(i).SetName(tmpName); products->at(i).SetGuid(tmpGuid); // Step 5. Write to standard output the MSI count (as Id), the MSI name, and the MSI Guid. cout << endl; cout << "Id: " << i << endl; wcout << "Product: " << tmpName << endl; wcout << "Guid: " << tmpGuid << endl; cout << "Patches: "; // Step 6. Create a list or vector to store each MSIPatch. vector<MSIPatch> *patches = new vector<MSIPatch>(); products->at(i).SetPatches(patches); // Step 7. Check if any patches or MSPs are applied to the MSI and for each patch: int j = 0; bool foundMorePatches = true; while (foundMorePatches) { DWORD size = MYSIZE; LPTSTR tmpPatchGuid = new TCHAR[MYSIZE]; LPTSTR tmpPatchState = new TCHAR[MYSIZE]; LPTSTR tmpPatchTransforms = new TCHAR[MYSIZE]; UINT retPatch1 = MsiEnumPatches(tmpGuid, j, tmpPatchGuid, tmpPatchTransforms, &size); if (retPatch1 > 0) { cout << "(" << retPatch1 << ") :" << endl; foundMorePatches = false; continue; } // These values correspond to the constants the dwFilter parameter // of MsiEnumPatchesEx uses. // Step 8. Get MSP information using MSIPatchInfoEx. UINT retPatch2 = MsiGetPatchInfoEx(tmpPatchGuid, tmpGuid, NULL, MSIINSTALLCONTEXT_MACHINE, INSTALLPROPERTY_PATCHSTATE, tmpPatchState, &size); // Returns "1" if this patch is currently applied to the product. // Returns "2" if this patch is superseded by another patch. // Returns "4" if this patch is obsolete. if (retPatch2 > 0) { // Todo: Handle failure } // Step 9. Create an MSIPatch object using the information from MSIPatchInfoEx // and add the MSIPatch to this list or vector. patches->push_back(MSIPatch()); patches->at(j).SetPatchState(tmpPatchState); patches->at(j).SetGuid(tmpPatchGuid); patches->at(j).SetTransforms(tmpPatchTransforms); // Step 9. Write to standard output the MSP Guid. wcout << "\t" << "Patch Guid: " << tmpPatchGuid << endl; j++; } i++; } } [/sourcecode] I did create some simple supporting classes for this: <strong>MSIBase.h</strong> [sourcecode language="cpp"] #pragma once #include "windows.h" class MSIBase { public: // Constructor MSIBase(void); // Destructor virtual ~MSIBase(void); // Accessor functions LPTSTR GetName(); void SetName(LPTSTR inName); LPTSTR GetGuid(); void SetGuid(LPTSTR inGuid); protected: LPTSTR _Guid; LPTSTR _Name; };
MSIBase.cpp
#include "StdAfx.h" #include "MSIBase.h" MSIBase::MSIBase(void) { } MSIBase::~MSIBase(void) { } // Accessor functions LPTSTR MSIBase::GetName() { return _Name; } void MSIBase::SetName(LPTSTR inName) { _Name = inName; } LPTSTR MSIBase::GetGuid() { return _Guid; } void MSIBase::SetGuid(LPTSTR inGuid) { _Guid = inGuid; }
MSIProduct.h
#include "MSIBase.h" #include "MSIPatch.h" #include <vector> #pragma once class MSIProduct : public MSIBase { public: MSIProduct(void); ~MSIProduct(void); std::vector<MSIPatch> GetPatches(); void SetPatches(std::vector<MSIPatch> * inPatches); void AddPatch(MSIPatch inPatch); protected: std::vector<MSIPatch> * _Patches; };
MSIProduct.cpp
#include "StdAfx.h" #include "MSIProduct.h" MSIProduct::MSIProduct(void) { } MSIProduct::~MSIProduct(void) { delete _Patches; } std::vector<MSIPatch> MSIProduct::GetPatches() { return * _Patches; } void MSIProduct::SetPatches(std::vector<MSIPatch> * inPatches) { _Patches = inPatches; } void MSIProduct::AddPatch(MSIPatch inPatch) { _Patches->push_back(inPatch); }
MSIPatch.h
#pragma once #include "MSIBase.h" class MSIPatch : public MSIBase { public: MSIPatch(void); ~MSIPatch(void); LPTSTR GetTransforms(); void SetTransforms(LPTSTR inTransforms); int GetPatchState(); void SetPatchState(int inPatchState); void SetPatchState(LPTSTR inPatchState); protected: LPTSTR _Transforms; int _PatchState; };
MSIPatch.cpp
#include "StdAfx.h" #include "MSIPatch.h" MSIPatch::MSIPatch(void) { } MSIPatch::~MSIPatch(void) { } LPTSTR MSIPatch::GetTransforms() { return _Transforms; } void MSIPatch::SetTransforms(LPTSTR inTransforms) { _Transforms = inTransforms; } int MSIPatch::GetPatchState() { return _PatchState; } void MSIPatch::SetPatchState(int inPatchState) { _PatchState = inPatchState; } void MSIPatch::SetPatchState(LPTSTR inPatchState) { _PatchState = _wtoi(inPatchState); }
Sorry, I am not explaining in more detail, my time is limited.
Note: I found one problem where an application has a ™ in the name. (Skype™ 4.2) and the output doesn’t work well after that.
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[...] already have a C++ example of doing this, but that isn’t much help when you have to do it in C#. So it is good to know how to do this [...]